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How PlayStation Used Shocking Ads to Make Their Brand Unforgettable

PlayStation's controversial early 2000s ads used shocking, surreal imagery inspired by films like The Matrix to create unforgettable brand impact.

How PlayStation Used Shocking Ads to Make Their Brand Unforgettable

Does anybody else remember those freaky ads by PlayStation in the early 2000's?

Or was that literally a fever dream?

After watching them just now, I can confirm, they are a lot stranger than you remember. And I'm guessing that was by design. Because here I am, still writing about them 28 years later.

In 1996, PlayStation produced a flyer to distribute at Glastonbury Festival, promoting their first ever gaming console. The tiny advert featured the PlayStation logo and the copy, 'More Powerful than God.'

Obviously, at the time, the ad stirred some controversy. But, little did the world know, this would be the first of many subversive adverts that PlayStation would eventually come to be known for.

In the early days of PlayStation, the company developed games mostly for more mature audiences. Games like Oddworld: Abe's Oddysee, Grand Theft Auto III, and The Metal Gear Series helped usher in a series of design stances that justified utilizing late 90's club culture, Corporate Grunge, and GEN X Soft-Club aesthetics as a guiding ethos, and the muse for the PS2 print ads.

Think: Trainspotting, The Matrix, and Requiem for a Dream.

The majority of the PS2 ads looked like they came fresh off the set of one of these films. One commercial featured a raining, car at night sequence, almost identical to when Neo finds himself in the back seat of Trinity's car in The Matrix.

This phrase is the thematic commonality amongst almost all the PlayStation ads of the late 90's and early 2000s.

The simple idea was the head-on collision of mundane happenings of daily life, and obscure, surreal, and unsettling abstractions.

That's due, in part, to the corporate culture of the time, which was becoming strict, and more robust. Offices and cubicles began to be the norm. Less labour-intensive jobs were in demand (think, Fight Club and the miserable mess the narrator was.)

Sophie Rose

Sophie Rose

Lead Writer

Resident writer here at TAS, and professional overthinker of all things culture, media and marketing. Every day, I sacrifice my sanity to try and make sense of the internet, so you don’t have to. I know, gods work, right?If you’re into razor sharp takes, weird cultural rabbit holes, and the kind of analysis that feels like grabbing coffee with that friend who can’t help going on a tangent, then you're going to love me.

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Originally published in Your Attention Please № 247 · 17 Apr 2026 · Edited by Devon O'Reilly · Fact-checked by Casey Bennett

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